![]() This time settling on a lady named Aurelia, and this time I picked up on a lot of the games central mechanics, and had a much better time within the Tower of Barbs.Īs you progress, you pick up armour and weapons from fallen enemies, albeit with next to no durability left, which help drastically when coming up to the next set of enemies. “Right” I thought, as I picked my next character. ![]() After progressing through the tutorial, eating mushrooms that allow me the regain health if I do a yoga pose, and murdering the inhabitants of the tower, I was immediately gunned down in an unavoidable cut scene. In my case, I picked a man with a buzz-cut called Bill. The game starts you off by allowing you to pick from a variety of corpses hooked up to tubes on a subway train, and the one you pick immediately springs to life and becomes your player character. Aside from the player character the other main character is Uncle Death, a skateboard riding Grim Reaper who guides you through the Tower of Barbs. The story is then pushed aside after you pick a character, and only occasionally comes up when you reach certain floors. This is the environment in which the player explores for the course of the game. After more earthquakes, a large tower rises out of the ocean which was dubbed “the Tower of Barbs”. The opening cut-scene tells us that “In 2026, large tectonic disturbance occurred causing mass destruction around the world” which causes South West Tokyo to break off into the ocean. Meanwhile, Let It Die whacks you over the head with story at any chance it gets. Dark Souls is more than just painfully difficult combat it’s the feeling of exploring a dark decaying world, and having the story be subtly told to you through dialogue and item descriptions. You see, trying to piggyback off the success of the Souls series isn’t lazy, it’s just suicidal.
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